comprehensive website review & analysis logo

comprehensive website review & analysis

Options
allAll
successHigh score
mediumMedium score
lowLow score
infoInfo only
socialSocial
backlinksBacklinks
visitorsVisitors
accessibilityAccessibility
SEO-contentSEO-content
technologyTechnology
validityValidity
usabilityUsability
SEOSEO
mobileMobile
performancePerformance
SEO-AuthoritySEO-Authority
securitySecurity

Report for pocketgamer.biz

iwebchk

  • screenshot of pocketgamer.biz
  • Score:

    71.2%

    3.85
    Progress:
    100%
    Generated on Friday, April 15th 2016 4:46 am
    04/15/2016

Top Priorities

list
Please SUBSCRIBE to see the full list of personalized tasks.
Show more Show less

Traffic Rank

visitors
64,484 most visited website in the World Trend: up (-708)
28,683 most visited website in RU Russia
Traffic Rank is provided by Alexa

Visitors Localization

visitors
Low map legend High
CountryPercentDomain (ccTLD)Status
RU Russia17.5%pocketgamer.ruNot available.
US United States11.3%pocketgamer.usNot available.
IN India11.0%pocketgamer.inNot available.
IL Israel6.1%pocketgamer.ilNot available.
UK United Kingdom5.7%pocketgamer.co.ukNot available.
Registering country code top level domains (ccTLD) can prevent potential competitors from taking advantage of your primary domain reputation. It is also one of the ways to improve country specific SEO and performance. (http://www.searchenginejournal.com/seo-without-boarders-a-guide-to-international-seo-nick-paterman/60092/)

Images

accessibilitySEO-content
We have located images with missing ALT attribute.
Number of images: 196
Missing alt tag: 18

List of images with missing ALT attributes:

  • http://media.pocketgamer.biz/promos/11.jpg
  • http://media.pocketgamer.biz/promos/12.jpg
  • http://media.pocketgamer.biz/promos/22.jpg
  • http://media.pocketgamer.biz/promos/20.jpg
  • https://i.ytimg.com/vi/73Fgj1V51wk/default.jpg
  • https://i.ytimg.com/vi/-errr1CKHVs/default.jpg
  • https://i.ytimg.com/vi/MiLefa4gQWs/default.jpg
  • https://i.ytimg.com/vi/Yyk00UET-Os/default.jpg
  • http://media.pocketgamer.biz/promos/23.jpg
  • http://media.pocketgamer.biz/promos/121.jpg
  • http://media.pocketgamer.biz/promos/14.jpg
  • http://media.pocketgamer.biz/promos/15.jpg
  • https://graph.facebook.com/694170457/picture?type=large
  • http://pbs.twimg.com/profile_images/488498641351372800/KjGOobna_normal.jpeg
  • https://graph.facebook.com/549022181942781/picture?type=large
  • http://media.pocketgamer.biz/uimgs/avatars/93001/2-our-first-video-review-fa...png
  • http://media.pocketgamer.biz/uimgs/avatars/91372/Volker.png
  • http://media.pocketgamer.biz/skins/2317desktop.jpg
The "alt" attribute provides a text equivalent for the image. If the browser cannot display an image the alt description will be given in its place. Furthermore, some visitors cannot see images as they might be blind in which the alt tag provides a valuable image description. Finally, search engines utilize the alt attribute for image search indexing. (www.w3.org/QA/Tips/altAttribute)

Title

SEO-content
We have found following title:

"Mobile games industry news, discussion, analysis, opinion, events, jobs, and more | Pocket Gamer.biz | PGbiz"

Length: 108 characters

Warning: The title is 108 characters long. The title should not exceed 80 characters.

The <TITLE> element provides a short piece of text describing the document. The title is very important as it shows in the window title bars, bookmarks and search results. Title should be between 60 to 80 characters long. (www.w3.org/QA/Tips/good-titles)

Description Metatag

SEO-content
We have found following description:

"Mobile games industry news, discussion, analysis, opinion, events, jobs, and more"

Length: 81 characters
The description attribute should provide a concise explanation of a Web page's content. Also, the description is often displayed on search engine results and can indirectly affect page ranking. (en.wikipedia.org/wiki/Meta_element#The_description_attribute)

Keywords Metatag

SEO-content
No Keywords Found.
The keywords attribute was utilized by search engines to provide more accurate search results. Due to the over usage and spamming the keywords attribute has been phased out and is no longer relevant. Google doesn't use the "keywords" meta tag in web search ranking.(googlewebmastercentral.blogspot.se/2009/09/google-does-not-use-keywords-meta-tag.html)

Text to HTML Ratio

SEO-content
The Text to HTML ratio is 13.94%
Original content is by far the single most important element to search engines. Low Text to HTML ratio indicates little content for search engines to index. We consider it to be good practice to have a Text to HTML ratio of at least 10% and ideal above 20%

Keyword Density & Consistency

SEO-content
Consistent Keywords % Density # Count T Title D Desc. H <H> A ALT B <b>
20164.24%218--48201
mobile1.25%64112119-
game1.25%64--3028-
games1.03%53112219-
top0.86%44--1817-
clash0.80%41--1314-
monetisation0.80%41--1212-
how0.74%38--1819-
why0.72%37--1818-
royale0.72%37--1213-
clash royale0.72%37--12--
soft launch0.64%33--10--
pocket gamer0.41%211-8--
monetizer mavens0.39%20--7--
mobile game0.37%19--10--
aggressive gacha monetisation0.27%14--7--
extremely aggressive gacha0.27%14--7--
pocket gamer connects0.25%13--8--
sign publishing deal0.23%12--6--
billion game puzzle0.21%11--5--
Keywords density and consistency are notable factors for optimal page SEO. Preferred keywords should have higher keywords density indicating their importance. Optimally, preferred keywords should also be consistently utilized in multiple essential areas of the page such as title, description meta tag, h1 through h6 headings, alt image attributes, backlinks and internal links anchor text. Keyword density of above 5% is a good indication that the word or phrase appears too many time in the content. (more information)

Frames

accessibilitySEO-content
No frames detected.
It is not recommended to use frames or iframes because they can cause problems for search engines. It is best to avoid frames and inline frames whenever possible (searchenginewatch.com/article/2064573/Search-Engines-and-Frames). If frames must be utilized consider <noframes> tag. (www.w3schools.com/tags/tag_noframes.asp).

Flash

accessibilitytechnologySEO-content
No flash detected.
Flash and other reach-media technologies should primarily be utilized for decorative purposes. This makes your site more search engine friendly and improves accessibility (support.google.com/webmasters/bin/answer.py?hl=en&answer=72746#1).

Headings

SEO-content
  • 18 <H1>
    • Top Stories
    • Comment & opinion
    • Features
    • Data & Research
    • Videos
    • Regulars
    • Profiles
    • Job News
    • Deals
    • Events News
    • Events
    • Games Industry Jobs
    • Popular Stories
    • Latest User Comments
    • PGBiz on Facebook
    • PGbiz Staff
    • About Us
    • Steel Media Network
  • 200 <H2>
    • Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale
    • After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked?
    • Growth hacking tips, how Color Switch found success with ads, and Wooga talks mid-core
    • The Promiscuous Gamer enters a Marvel Avengers Alliance (2) and meets his Dream Girlfriend
    • Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2
    • How Kuato Studios is teaching kids through mobile games
    • No competition: Machine Zone owned the US UA battlefield in Q4 2015
    • FTUE: Star Wars: Galaxy of Heroes
    • Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm?
    • Why Tequila Games developed Earthcore; the game that wanted to be a CCG
    • Why we need more games without Nolan North's voice in them
    • Fallout Shelter's success, E3's future, and #PCGSanFran speakers in the spotlight
    • Hall of Fame: Kazuki Morishita
    • Why it's significant Kabam has gifted all The Hunger Games' players $0.14
    • Not immune but Finland has given GamerGate the cold shoulder
    • Apple clamping down on reskinners with new App Store algorithm
    • PG.biz week that was: Tiny Tower has 1M DAUs, Angry Birds does 6.5M downloads on Xmas day, Samsung booms and Nintendo shoots itself in the foot
    • PG.biz week that was: 100m Android devices, 33.5% of Infinity Blade's revenues from IAP, GREE's Q3 sales up 77% to $198m, and ngmoco is lost in translation
    • PG.biz week that was: Gamevil likes Amazon Appstore, Honeycomb will be open, AGON stops, Zipline starts, HTC profits, Xoom hasn't, 4th & Battery rejected, and Apple gets game PR
    • PG.biz week that was: Angry Birds does 500m, DeNA's out of beta, GREE's catching it fast, Glu and Tapjoy look to the future, and the Korean App Store gets games
    • Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale
    • Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2
    • PG.biz week that was: DeNA's up 167%, Capcom 13%, while Glu drops 5%, THQ 52%, plus a resurgent EA buys Firemint
    • What do the Mobile Mavens think of Nintendo's mobile debut Miitomo?
    • 36 top games in soft launch: From Angry Birds Action! and Best Fiends Forever to Britney Spears and Breaking Bad
    • Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2
    • Top growth tips to boost your mobile game - 2016 Edition
    • Why it's time to join Top Eleven developer Nordeus
    • 5 key mobile game trends from GDC 2016
    • 5 tips for launching your mobile game on Windows 10
    • A Brief History of Mobile Games: 2002 - Wake up and smell the coffee
    • Updated: Pocket Gamer's ultimate GDC 2016 party guide
    • Welcome to the jungle: 10 challenges and opportunities in the Chinese mobile game market
    • PocketGamer.biz review of 2008: December
    • Opinion: 4 million Lumias sold enough to prove Elop's Windows Phone decision was the right one
    • 36 top games in soft launch: From Angry Birds Action! and Best Fiends Forever to Britney Spears and Breaking Bad
    • PocketGamer.biz review of 2008: September
    • What we learnt at Mobile World Congress
    • Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2
    • Flashback Friday: I've played Clash of Clans more than any other game, but now it's time to log off
    • Why you should be prepared to throw away half your game
    • Genius: Why Clash Royale is for losers
    • How Distinctive Developments moved from PlayStation and Java to F2P sporting success
    • Paul Virapen on why smartwatch gaming, not VR, is the big, new opportunity for Wooga
    • Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale
    • How to get a job at one of Gameloft's 21 global studios
    • Paid for reviews and no soft launch strategy: the challenges of launching in Japan
    • How to respect the user experience during ad monetization
    • Her Story is brilliant but the UK game industry needs to gets to grips with games-as-a-service to have global significance
    • User Acquisition Crisis: YouTube Influencers to the rescue?
    • Paid for reviews and no soft launch strategy: the challenges of launching in Japan
    • N-Gage head talks launch plans, 3D gaming and why Nokia wants to be more like Sony than Nintendo
    • How to respect the user experience during ad monetization
    • Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale
    • Genius: Why Clash Royale is for losers
    • How to get a job at one of Gameloft's 21 global studios
    • Regulars
    • About Us
    • Follow Us
    • ARM launches Mali Graphics Week 2016 on 18 April
    • Submissions now open for the Develop:Brighton Indie Showcase
    • Video: Nicholas Lovell on why your on-ramp needs to be better than Facebook's
    • GSN Games appoints Arun Dutta as Country Manager for India
    • Climax Studios opens new Auckland studio with ex-Gameloft employees
    • Stugan 2016 applications closed, location of summer program announced
    • Part funded by Mixi and COLOPL, GREE announces its $12 million VR investment fund
    • How to get a job at one of Gameloft's 21 global studios
    • As Unity highlights the power of rewarded video ads, ex-Tapjoy exec Paul Bowen joins as VP for Unity Ads
    • Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal
    • Funzio rumoured to be seeking a $50 million round to compete with Storm8, Kabam, Zynga and GREE
    • Fantasy Westward Journey testifies to the strength of China's leading game company
    • Eric Seufert predicts the UA mega trends of 2016
    • Updated: With CSR Racing 2 still in soft launch, studio boss Jason Avent leaves
    • Vainglory eSports team acquisitions continue as Rebirth of Empire bought by mousesports
    • Keep calm and carry on racing: Zynga VP Chris Plummer now leading CSR Racing dev Boss Alien
    • Quo Vadis 2016
    • Apps World Germany 2016
    • Reliance Games presents… Pocket Gamer Connects Bangalore 2016
    • Big Indie Pitch @ Gamefest Berlin 2016
    • Samsung Developers Conference 2016
    • Reboot Develop 2016
    • VRX Europe 2016
    • Casual Connect Asia 2016
    • Reliance Games presents… Pocket Gamer Connects Bangalore 2016
    • Big Indie Pitch @ Gamefest Berlin 2016
    • Pocket Gamer Connects Vancouver 2016
    • The Very Big Indie Pitch @ PG Connects Vancouver 2016
    • Pocket Gamer Connects Helsinki 2016
    • Quo Vadis 2016
    • Apps World Germany 2016
    • Samsung Developers Conference 2016
    • Reboot Develop 2016
    • VRX Europe 2016
    • Casual Connect Asia 2016
    • Develop: Brighton 2016
    • Casual Connect USA 2016
    • Animoca Brands raises $5 million for content and IP acquisitions
    • Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal
    • TrulySocial raises investment from Nazara Games, London Venture Partners and Supercell game lead
    • Netmarble combines Everyone's Marble with Disney characters, announcing its Disney Magical Dice virtual board game
    • Super Evil Megacorp and Twitch sign three-year deal to grow Vainglory's eSports presence
    • 700-strong Chinese giant Locojoy moves west with Narvalous partnership and Palo Alto office
    • Disney announces Hipster Whale collaboration Disney Crossy Road
    • Updated: Innogames acquires Funatics to create a mobile-focused Dusseldorf studio
    • Miitomo set to generate $1 million in April 2016
    • After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked?
    • Is Glu really paying Kim Kardashian 50% of the gross revenue of KK: Hollywood?
    • 100 million daily players and billions of dollars: The real significance of Supercell's mid-market appeal
    • No competition: Machine Zone owned the US UA battlefield in Q4 2015
    • How Madden NFL Mobile became EA Mobile's MVP
    • Unless Clash Royale takes off, eSports market won't be worth $1 billion until 2019
    • Which Star Wars mobile F2P game took best advantage of The Force Awakens buzz?
    • Top 50 mobile game developers of 2016
    • Top 50 Developers 2015
    • Top 30 Chinese Developer 2014
    • Top 50 Developer 2014
    • Top 10 mobile game developers to watch in 2013
    • Top 50 Developer 2013
    • Top 30 Chinese Developer 2012
    • Top 10 mobile game developers to watch in 2012
    • Genius: Why Clash Royale is for losers
    • How Distinctive Developments moved from PlayStation and Java to F2P sporting success
    • Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale
    • Paid for reviews and no soft launch strategy: the challenges of launching in Japan
    • ARM launches Mali Graphics Week 2016 on 18 April
    • Submissions now open for the Develop:Brighton Indie Showcase
    • Video: Nicholas Lovell on why your on-ramp needs to be better than Facebook's
    • GSN Games appoints Arun Dutta as Country Manager for India
    • Climax Studios opens new Auckland studio with ex-Gameloft employees
    • Stugan 2016 applications closed, location of summer program announced
    • Part funded by Mixi and COLOPL, GREE announces its $12 million VR investment fund
    • How to get a job at one of Gameloft's 21 global studios
    • Part funded by Mixi and COLOPL, GREE announces its $12 million VR investment fund
    • Paid for reviews and no soft launch strategy: the challenges of launching in Japan
    • Animoca Brands raises $5 million for content and IP acquisitions
    • After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked?
    • GSN Games appoints Arun Dutta as Country Manager for India
    • Full schedule announced for Pocket Gamer Connects Bangalore 2016
    • Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal
    • Hu Ge is the new celebrity endorser for Westward Journey
    • Why you should be heading to Pocket Gamer Connects Bangalore 2016
    • Capcom consolidations all mobile operations to aggressive focus on own IP games
    • NetEase Games ranked 6th on PocketGamer.biz's Top 50 Developer 2016 list
    • New speakers announced for PG Connects Bangalore 2016
    • Why you should be prepared to throw away half your game
    • Genius: Why Clash Royale is for losers
    • How Distinctive Developments moved from PlayStation and Java to F2P sporting success
    • Paul Virapen on why smartwatch gaming, not VR, is the big, new opportunity for Wooga
    • 36 top games in soft launch: From Angry Birds Action! and Best Fiends Forever to Britney Spears and Breaking Bad
    • Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2
    • Top growth tips to boost your mobile game - 2016 Edition
    • Miitomo set to generate $1 million in April 2016
    • After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked?
    • Is Glu really paying Kim Kardashian 50% of the gross revenue of KK: Hollywood?
    • What does it cost to become an App Store millionaire?
    • Is your game's on-ramp better than Facebook's?
    • Why your mobile RPG needs pre-registration marketing
    • 3 User Acquisition Mega Trends for 2016
    • Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale
    • After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked?
    • Growth hacking tips, how Color Switch found success with ads, and Wooga talks mid-core
    • The Promiscuous Gamer enters a Marvel Avengers Alliance (2) and meets his Dream Girlfriend
    • How Distinctive Developments moved from PlayStation and Java to F2P sporting success
    • Singapore's Rising Stars: 4EVA Studios on becoming a hero
    • Singapore’s Rising Stars: Putting the Fun in FWAN
    • Singapore's Rising Stars: Delta Duck Studios on creating the next big RPG
    • How Kuato Studios is teaching kids through mobile games
    • From Fable to BattleHand: How Another Place moved from triple-A console to mobile games-as-a-service
    • GSN Games appoints Arun Dutta as Country Manager for India
    • How to get a job at one of Gameloft's 21 global studios
    • Machine Zone hiring for live ops and engineering in Hamburg and Palo Alto
    • Updated: With CSR Racing 2 still in soft launch, studio boss Jason Avent leaves
    • Animoca Brands raises $5 million for content and IP acquisitions
    • Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal
    • TrulySocial raises investment from Nazara Games, London Venture Partners and Supercell game lead
    • Netmarble combines Everyone's Marble with Disney characters, announcing its Disney Magical Dice virtual board game
    • Video: Nicholas Lovell on why your on-ramp needs to be better than Facebook's
    • Eric Seufert predicts the UA mega trends of 2016
    • Cliff Bleszinski, Rami Ismail and Tim Schafer among the speakers for Croatia's Reboot Develop 2016 conference
    • Reliance Games presents… Pocket Gamer Connects Bangalore 2016
    • Big Indie Pitch @ Gamefest Berlin 2016
    • Pocket Gamer Connects Vancouver 2016
    • Quo Vadis 2016
    • Apps World Germany 2016
    • Samsung Developers Conference 2016
    • 36 top games in soft launch: From Angry Birds Action! and Best Fiends Forever to Britney Spears and Breaking Bad
    • Top 50 mobile game developers of 2016
    • Her Story is brilliant but the UK game industry needs to gets to grips with games-as-a-service to have global significance
    • As Unity highlights the power of rewarded video ads, ex-Tapjoy exec Paul Bowen joins as VP for Unity Ads
    • Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal
    • User Acquisition Crisis: YouTube Influencers to the rescue?
    • As Unity highlights the power of rewarded video ads, ex-Tapjoy exec Paul Bowen joins as VP for Unity Ads
    • Eric Seufert predicts the UA mega trends of 2016
    • How to get a job at one of Gameloft's 21 global studios
    • Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal
    • Her Story is brilliant but the UK game industry needs to gets to grips with games-as-a-service to have global significance
    • Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale
    • DeNA talks Protocol Zero, its stealthy entry into the world of VR gaming
    • An introduction to influencer marketing for indie mobile game developers
    • Video: Volker Ritzhaupt on meditative VR puzzle game Carpe Lucem
  • 3 <H3>
    • Count of active applications in the App Store
    • Application Category Distribution
    • Hot topics
  • 0 <H4>
  • 1 <H5>
    • Important information
  • 0 <H6>
The <h1> to <h6> tags are used to define HTML headings. The <h1> tag should hold the title describing the content of a specific page therefore only one h1 tag is needed per page. There can be any number of h2 - h6 tags but they should be added in order of importance (www.w3schools.com/tags/tag_hn.asp).

Doctype

technologyvalidity
HTML 5
The <!DOCTYPE> declaration tells the web browser about what version of HTML the page is written in. It is good practice to always add the <!DOCTYPE> declaration to the HTML documents, so that the browser knows what type of document to expect. (www.w3schools.com/tags/tag_DOCTYPE.asp)

Character Encoding

technologyvalidity
UTF-8 (Unicode)
Covers: Worldwide
To display an HTML page correctly, the browser must know what character-set to use (en.wikipedia.org/wiki/Character_encodings_in_HTML).

Language

usability
Declared Language: None
Language Attribute: None
The HTML "lang" attributes and language metatag define the base language to be used for displaying text and characters on a Website. www.mcanerin.com/en/articles/meta-language.asp

W3C Markup Validation

validity
Status: FAILED [17 errors, 1 warning(s)]
It is good practice to use valid HTML/XHTML markup as it ensures that the search engines can read the website correctly as well as it improves cross browser compatibility (W3C Markup Validation Service).

Deprecated HTML elements

technologyvalidity
Good, no deprecated elements found.
A deprecated element is one that has been outdated by newer constructs. Deprecated elements may become obsolete in future versions of HTML so it is recommended not to use them. (webdesign.about.com/od/htmltags/a/bltags_deprctag.htm)

Nested HTML Tables

accessibilitytechnology
Great, no nested tables detected.
In general it is not recommended to use nested tables or to utilize tables for page layout. Nested tables are known to cause performance issues due to increased HTML size and rendering time. It is better to use CSS layout instead.

Web Analytics

technology
Yes, we have detected following web anlytics tools:
  • Google analytics icon Google™ Analytics
Web Analytics Tools collect and measure information about visitor activity on a website. Well interpreted web traffic data is invaluable in determining a successfully web strategy and assessing the effectiveness of a website. At a minimum, we recommend to utilize at least one web analytics tool.

robots.txt

SEO
A robots.txt file restricts access to your site by search engine robots that crawl the web. (www.robotstxt.org/robotstxt.html)

XML Sitemap

SEO
Found following XML sitemap(s):
Sitemaps inform search engines about pages available for crawling. In its simplest form, a Sitemap is an XML file that lists URLs for a site along with additional metadata about each URL. XML sitemap should help search engines to crawl the site more intelligently. (http://www.sitemaps.org/protocol.html)

Mobile Rendering

mobile
Mobile internet usage has been exceeding PC's since 2014 and growing so it is critical for pages to render correctly on mobile devices.

Mobile Optimization

mobileperformanceSEO
Mobile PageSpeed analyzes webpages and evaluates its performance while providing suggestions on reducing page load times. Google is incorporating website speed in search ranking (http://www.mattcutts.com/blog/site-speed)

Mobile Experience

mobileusability
Mobile users have now become a critical part of online visits. Making the website mobile friendly is no longer an option but rather necessity. (https://developers.google.com/webmasters/smartphone-sites/)

Favicon

usability
favicon
The Favicon is a small icon associated with a website. The Favicon is important because it is displayed next to the website's URL in the address bar of the browser as well as in bookmarks and shortcuts. (en.wikipedia.org/wiki/Favicon)

Custom 404 Error Page

usability
No custom 404 error page detected.

Warning: Soft 404 error detected redirecting to http://www.pocketgamer.biz/.

A 404 is a standard http response code for a resource that cannot be located on the server. Webservers usually return a "404 Not Found" error page for non-existing pages. Unfortunately, these default error pages are very generic and a not very user friendly, therefore, using a custom 404 error page is highly recommended.

Process of returning http status code "200 OK" for a non-existent page or redirecting users to another url is called soft 404. Soft 404 errors are problematic for search engines and are not advisable. (https://support.google.com/webmasters/answer/181708)

Printability

usability
Could not locate print-friendly CSS.
Print-friendly pages are designed to fit on an 8.5"x11" or A4 sheet and usually include only the content of the page, along with source information. (webdesign.about.com/od/printerfriendly/a/aa041403a.htm)

W3C CSS Validation

validity
Status: FAILED [39 error(s)]
It is recommended to use valid CSS to ensure that the website displays correctly. (W3C CSS Validation Service).

Page Rank

SEO-Authority
PR: 5 out of 10 (Good)
PageRank is Google's measure of the importance of a page. It is based on complex algorithmes evaluating page content, authority, keyword density, back links, traffic, demand and more. (en.wikipedia.org/wiki/PageRank)

Indexed Pages

SEO-Authority
Estimated number of pages indexed by Google™: about 20K
Estimated number of pages indexed by Bing™: about 6K
The higher number of indexed pages the more content search engines can index, which increases overall value of the website. (en.wikipedia.org/wiki/Search_engine_indexing)

Domain Age

SEO-Authority
Your domain was registerd for the first time: 10 years, 6 months, 14 days ago.
Age of the domain is one of the many signals that search engines utilize for ranking. Brand new domains generally have more difficult time to rank high for the first few months. (http://www.coconutheadphones.com/does-domain-agematter)

Domain Expiration

SEO-Authority
Your domain expires in: 1 year, 5 months, 14 days.
Domain expiration far in to the future is considered a good practice as it promotes confidence in your website, decreases chances of losing domain and in certain cases might help with search engine ranking. (http://www.hover.com/blog/three-reasons-to-renew-your-domain-names-for-five-years)